Kinetic, time-based design.
Motion graphics and time-based media aren't about adding superficial visual flare—they are about creating dynamic rhythm, visual hierarchy, and seamless narrative pacing. Every single one of my compositions is created entirely without generative AI; every frame, 3D element, and motion rig is designed and rendered by human hands utilizing Maya, Blender, After Effects, and Cinema 4D.

Miracle Mile: Paul Chadwick Storyboards | Kino Lorber Blu-ray Extras (2024)

Producer & Editor

Untitled II | Art Installation Project (2019)

Griffith Art Center | Interactive Display (2016)
Created with After Effects
Griffith Art Center | Interactive Display (2015)
Created with After Effects
Twin River Films | Logo Bumper (2015)
Created with Cinema 4D
Black Orchid Films | Logo Bumper (2015)
Created with Cinema 4D

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